Prawemit

Screenshot of Prawemit running in the Unity Engine next to Visual Studio

Prawemit

Client: In-House

Deployment: In Development

Programs: Visual Studio, Unity, Blender, Photoshop, Aesprite

Objective: Create a puzzle platformer game to launch on the Nintendo Switch

I was a developer on the Prawemit team operating with C# and using the Unity Engine to create a 2D Puzzle Platformer for the Nintendo Switch. Operating with various in-house teams such as the art, quality assurance, and design team, I assisted in creating a succinct, modular codebase. We created our own personal tools to build the application with its own level creation system and our own custom physics engine from scratch.